See section 4.2.5 "Screen" to learn about screen addressing.
To draw a letter on the screen, you will need to write the numbers that represent the pixels in the letter to the appropriate memory locations in the screen memory.
For instance, to write a "Q" you need to first design the font character and convert the font rows to numbers.
LSB..MSB Binary Decimal
-------- ------ -------
XXXX 011110 30
X X 100001 33
X X 100001 33
X X 100001 33
X X 100001 33
X X 100001 33
X X X 101001 41
X X 010001 17
XXX X 101110 46
To draw this letter at the upper left of the screen, you need to write
30 -> SCREEN
33 -> SCREEN+32
33 -> SCREEN+64
...
17 -> SCREEN+224
46 -> SCREEN+256
--Mark